My core passion is creating new and exciting ways for us to experience games and entertainment. From reimagining how we interact with 3D spaces to building gaming communities, I'm always seeking to push the boundaries of what's possible.
Three principles drive my work:
Quality and depth over quantity and scale
Treating your virtual worlds as real creates organic immersion
True innovations should make everyone feel like a kid again
New rendering techniques, second-nature control schemes, and deeper, more intuitive interactions are some of the ways I strive to innovate.
Fully 3D Retro Pixel FrameworkNew!
Rendering system that transforms a 3D game setup into authentic pixel art in real-time, eliminating the need for traditional sprite work while enabling modern gameplay mechanics and camera controls.
Enables modern player freedoms in a retro-themed package: examine items from any angle, climb structures, or throw objects with physical accuracy
Perfect for reimagining classic games with modern gameplay mechanics and exploration freedom
Automatic 3D-to-pixel conversion eliminates the need for sprite sheets while preserving the classic aesthetic
3D models and environments are converted into perfect pixel art in real-time, with dynamic lighting, shading, and self-casting shadows
GLSLGDScriptGodotBlender
"3D Glass" Dynamic Perspective System
Transforms any screen into a dynamic window into virtual worlds using head-tracking and device motion, creating an intuitive way to explore 3D spaces that feels like looking through a real window rather than at a screen.
Seamlessly blends head-tracking and device motion to simulate looking through a real window
Works on any device with a webcam. No special hardware needed!
C#UnityiOS
Natural Touch Control System for Top-Down Games
A control scheme that makes complex top-down games naturally playable on mobile by leveraging familiar OS gestures and physics-based movement, eliminating on-screen buttons while enabling precise combat and deep gameplay mechanics.
Uses standard touch-screen scrolling for fluid character movement with momentum-based physics
Seamlessly handles complex combat: taps for attacks, swipes for dodges, holds for charged moves and aimed throws
Context-aware interface only shows interaction elements when needed in the game world
Weapon selection through intuitive spin-wheel and OS-familiar inventory system
Makes traditionally PC/console gameplay mechanics fully viable on mobile devices
C#UnityAespritePhotoshop
Volumetric Pixel Rendering
A uniquely stylized rendering system that creates striking visual experiences by turning voxels into pixel art objects with true perspective 3D.
Perfect for games wanting to stand out with a fresh artistic approach.
Highly optimized to render millions of interactive pixels in real-time
Dynamic lighting and physics add modern depth to the pixel art aesthetic
C#GLSLUnity
Retro PC Adventure Simulator
A narrative+visual system that recreates the magic of classic text adventures through a simulated old-school PC. Players explore a fully-rendered 3D room containing a period-accurate computer, where every keystroke and screen refresh is lovingly simulated to transport them back to the golden age of story gaming.
Physically simulated retro computer environment with keyboard animations and CRT screen effects
Natural language processing enables unlimited player experimentation with contextual responses
Custom tooling allowed for seamless Inky integration
Allows for creative problem-solving through unexpected object interactions
Atmospheric 3D environment enhances immersion while maintaining authentic text adventure gameplay
UnityC#
I bring digital communities together through viral media.
With a history of filmmaking, performance, and comedy writing, I help users forge deeper connections with digital worlds while providing valuable insights to dev teams.
Space Bards - Amplifying the Gaming Community
Created and grew a viral entertainment brand celebrating game worlds through music and comedy. Our original songs and performances have become anthems within gaming communities, featured in games, and used as theme songs by prominent voice actors.
Featured on DirecTV and major gaming events with live performances
Original music featured in commercial game soundtracks and community streams
15M+ views across platforms with multiple viral hits
Created merchandise and unique live performance experiences for gaming communities
Premiere ProAfter EffectsPhotoshopLogic ProFinal Cut Pro
I turn creative ideas into polished experiences.
From successful mobile apps to compelling vertical slices, I can transform creative concepts into polished, showcase-ready products.
"Chimp Copter" - Motion Controlled Flying Arcade Game
Published mobile game that challenges players with precise gyroscope-based flight controls. Features competitive leaderboards and monetization, demonstrating full commercial development capabilities alongside innovative control design.
Unique single-axis tilt control system creates engaging challenge through precise motion control
Physics-based flight mechanics blend difficulty with fairness for addictive gameplay
Complete feature set including leaderboards and in-app purchases
Successfully shipped cross-platform on iOS and Android stores
Among 2,000+ competitors, this narrative-driven experience secured a top-12 finish overall and 6th in theme at Brackey's Game Jam 2025. Players navigate a deeply personal story where every environmental interaction shapes narrative outcomes, revealing that sometimes perfect execution can't change the inevitable.
Conceptualized, designed, and delivered a complete narrative game in 4 days under extreme time constraints
Implemented a fully interactive environment where player choices directly influence dialogue and emotional responses
Architected a sophisticated narrative branching system with multiple endings that reveal deeper meaning through repeated play
Crafted a poignant interpretation of the jam theme "Nothing can go wrong" that resonated emotionally with players
Qualified for judging finals circle with numerous player comments praising the emotional impact and innovative design
"This is the hidden gem of the jam. You deserve WAY more ratings." - DPU
"I've currently rated 50+ games and this is by far my favorite. This one just hits different!" - Zac Marvin
GodotGDScriptBlenderAffinity Photo
"Birby" - Physics-Based Precision Platformer
A vertical slice that reimagines mobile platforming by combining Angry Birds-style touch controls with challenging level design. Features mechanics that create compelling risk-reward decisions while maintaining intuitive mobile gameplay.
Natural touch controls blend familiar mobile mechanics with precise platforming
Unique feather system adds strategic depth through mid-air boost management
Physics-based movement creates dynamic challenge while maintaining player control
Engaging level design with optional collectibles for increased difficulty
Polished vertical slice demonstrates commercial viability of challenging mobile platformers
C#UnityAsepriteLogic ProiOS/Android
"Talkadroid" - Text-to-Speech Communication App
Early Android app that creatively combined translation and text-to-speech APIs into a powerful communication tool. Reached over 300,000 downloads and topped the free app charts by making multilingual communication and custom soundboards accessible to all.
First app to combine live translation with extensive text-to-speech voice options
Customizable soundboards with real-time language translation capability
Extensive voice catalog giving users unprecedented choice in their digital voice
Rapid adoption and community-driven features led to app store success
JavaAndroid SDKCSS
"Kindred" - Intuitive Touch-Screen Narrative RPG
A vertical slice demonstrating how classic isometric RPGs can be reimagined for mobile. Features innovative dialogue presentation and intuitive world interaction that earned strong support from hardcore RPG fans.
Message-style dialogue system with contextual narration mimics familiar mobile patterns
Deep world interaction through intuitive hold-and-drag mechanics for object manipulation
iOS-inspired inventory system and context menus feel native to touch devices
Advanced movement options including tap, drag-to-move, and gesture-based camera controls
Successfully validated concept with traditional RPG audience
C#UnityAsepriteLogic ProiOS/Android
I create tools that make complex work feel natural.
I turn creative bottlenecks into opportunities for innovation, and build tools that make complex workflows feel effortless.
Multi-Genre Controller Framework
Built a comprehensive input framework for Unity that accelerates cross-platform game development through an intuitive GUI and professional-grade control presets.
Intuitive Unity inspector interface for rapid control scheme setup
Pre-built professional movement and camera systems for multiple genres
Smart platform detection with automatic control scheme switching
Genre-specific presets from third-person to top-down configurations
Advanced settings system for fine-tuning control feel and responsiveness
C#UnityPhotoshop
Smart Color Shading Plug-in
Created an intuitive color palette system for Aseprite that generates natural color variations through intelligent color math.
Provides instant access to harmonious shade, light, saturation and hue variations
Speeds up pixel art workflow with quick color switching and palette regeneration
Released free to the Aseprite community, helping fellow pixel artists
Demonstrated plugin potential that influenced Aseprite's development
LuaAseprite
Short Form Video Clip Creator
Built a specialized editing tool that takes the pain out of converting long videos into multiple short-form clips for social media.
Automatically splits long videos into short clips with customizable length and overlap
ntuitive interface shows all generated clips with instant preview and precise frame controls
Quick frame-perfect adjustments prevent awkward cuts at clip boundaries
Bulk export turns hours of manual clip creation into a single click
ElectronTypescriptHTML5CSS
I bring two decades of cross-disciplinary experience.
From filmmaking to software engineering, my multidisciplinary background combines technical expertise with creative storytelling. This unique intersection enables me to approach projects with concise systematic thinking and wide artistic vision.
Experience
Software Developer & Technical Consultant
Starhelm Studios (2011-Present)
Shipped multiple mobile applications reaching 500k+ total downloads
Created and grew Space Bards entertainment channel to 15M+ views collectively, with performances at major gaming conventions including BlizzCon
Delivered technical consulting and custom development for 100+ clients and entrepreneurs, specializing in media, programming, and web design
Successfully managed multiple crowdfunding campaigns with complete delivery of promised content and features
Web Developer & Technical Support Specialist
Wholehearted Business (2014-2024)
Led architecture and development of custom website build solutions for business clients
Managed technical implementation across multiple concurrent projects
Developed specialized frameworks to accelerate development workflows
Production Intern
MTV Networks (2006)
Early career experience in a professional production environment